Networking for Newbies

One year after lettering my first comic book series, I briefly wanted to take my work seriously -- really put myself out there. I say “briefly” because it didn't go anywhere as near as well as I had hoped.

My first business card. I spent far too much time designing it.

I printed out a stack of business cards and took them with me to Emerald City Comic Con. I didn't have a portfolio to share since, as a letterer, I didn't have artwork: simply one book I'd lettered which I didn't receive a comp for. (I’ve learned now that some letterers bring a digital portfolio with them to cons, which is a clever idea — but I was not so clever nor resourceful at that time.) I spent the weekend wandering around Artist Alley like a lost duckling, going up to tables, talking to people I didn’t know and occasionally offering my business card, "In case you have need of a letterer." No one ever followed up with me after.

This is how you network, I thought. This is what they taught me in college. They failed to mention that when it comes to a freelance-fueled industry, everyone is already way too busy with their own thing. Which makes sense when I think of it now.

If you use traditional methods to network, you find that everyone is too busy for you. Even creators who have successfully "broken into the industry" -- they may seem like placid swans on the water, coasting through calm waters of success, but you don't see their frantic kicking below the surface. When I started out, I didn't see that people were intensely focused on their own projects. Instead, I had wondered why I wasn't being seen.

I didn’t try to network blindly like that again, but I did eventually find a way to network in the comics industry that I was comfortable with. I’ll do my best to discuss those experiences here.

The convention floor:

Networking offline is pretty clear cut -- meet people at events simply for the joy of meeting people. Visit those who you’ve worked with in the past to say hi or chat about collaborative work. Be open to meeting their friends and collaborators as well, even if they aren’t a comics creative nor related to the industry. You’d be surprised at the interesting people you can meet. You’d be even more surprised at the people who you make an impression on.

Participate in panels –- even if it doesn’t draw a crowd at conventions, you’ll have the chance to meet other industry professionals on the panel with you. I made numerous friends by participating in the Fine Print Crew panel at Emerald City Comic Con. I’m glad I leave myself open to talk to new people when I’m at conventions.

Conventions are incredible, but they can also be stifling -- it all depends on whether you see the people you meet there as rungs on your ladder of success, or fellow travelers down the same uncertain career path. The former may get you to meet big names and offer them your business card, but the latter will allow you to be a part of a wider community where indie projects come together and folks will more likely remember you and follow you on social media.

In my own experience, I don’t usually hear from those I hand a business card to. However, many people I met or worked with would follow me on Twitter and I would follow them back, eventually growing our initial connection into a collaborative project. I pinned my portfolio and contact form to the top of my Twitter so that people know who I am, what I do, and how to contact me.

Now, I receive new work from folks via the contact form on my portfolio. They either have seen my online presence, noted my current work, or have heard of me through recommendations from people they trust. All other work comes directly from Editors and other creatives who I've worked with in the past.

Who you are online:

Several months ago, I decided to no longer be active on Twitter. It’s an essential platform for freelancers to network, but since a foolish billionaire decided to take over Twitter and be exceptionally exploitative, I decided to leave behind my pinned tweet and no longer provide content for the site. I’m still processing that change.

I can’t encourage other letterers to take the same step as me. It takes time and effort to connect with others online and it’s no easy feat to withdraw from that. Doubly so for the comics industry, where most creative collaborators only get to interact via keyboard. It's not always easy to participate in social media, but it can be immensely helpful.

In spite of separating myself from most social media, I think the networking I’ve done online has helped me grow my career. So I’ll list out my principles for utilizing social media in the hopes it can help others, no matter the platform.


-    Make the work accessible.

Whenever a fellow letterer reaches out to me about how best to market themselves, I google them first. I pretend I’m a potential client — an editor or writer who has heard their name, wanting to tap them for a new project. Then I see how many clicks it takes me to view samples of their portfolio and contact them directly.

If both resources are even slightly difficult to access, then the opportunity is lost. I doubt most folks spend more than ten minutes or five clicks trying to find someone for a project, especially when it comes to letterers.

Anyone who wants to put their name out there in the hopes of having potential clients find them should first try to put themselves in the client’s shoes. Check to see how easy you can be found if you type “{Your name} + Lettering” in the search bar. Then take a look at what samples of your work that you see. Finally, make sure it’s simple to figure out how to contact you directly, such as with a contact form that goes to your e-mail inbox.

-    Celebrate the wins.

A lot of what I did on twitter was post recent work getting published (tagging my collaborators), re-blogging the recent projects of other creators (even if I haven’t worked with them), and positively engaging with others online with advice and encouragement.

This was genuine effort because otherwise it would be exhausting to put on an act -- I see it as a plus that I like being sociable and I’m happy to see others achieve big things in a challenging industry like this. It’s not a chore for me to tell someone I think they’re doing grand. If you don’t have that sort of energy, then this advice may not help, since it would be tiring to be extroverted in areas where you are not. However, it is good to keep in mind how you present yourself online and how you interact with others. Negativity gets met with negativity, but the opposite is true too.

-    Positivity attracts collaborators.

I’m going to use Editors as an example there, but this can mean writers, artists — anyone seeking collaborators to make a comic book together. For many projects, it is often an Editor who helps assemble a creative team. Since Editors sit at the crux of projects and they have to juggle collaborative needs for multiple creators much like one would try to train a herd of cats to march in line, I feel like the positivity I present online can sometimes be more appealing to them than even my skill as an artist.

Folks can be brilliant and creative and also be an ass. If the artist is a big name, an Editor may have to deal with the ass to sell books to those who love that artist. But if the creative career is not one that garners a lot of attention, such as it is for most letterers, then Editors tend to appreciate someone who listens, asks questions, and responds to e-mails briskly without being abrasive. Even if their art skill is serviceable at best, if they are fun or easy to work with, Editors find new ways to work with those creatives again.

I can’t say whether I’m particularly skilled as a letterer, but I can say folks tend to enjoy working with me. That’s why I think kindness, communication, and competency is what folks look for when they aren’t looking for a big name.

-    Respect boundaries.

If you engage and support others online, that energy bounces back to you. I don’t expect anyone to owe me anything, just as I feel that no one owes me their support. Whatever is given or received is a gift without conditions attached.

However, by giving of yourself in big or small ways, people remember that you were there for them when they needed a cheer or some advice. They think of you first when it comes to diving into a new project. Most especially, potential collaborators can see who would be pleasant to work with based on how they conduct themselves online.

You can try to cold e-mail major editors to get their attention on your portfolio, but I try to avoid doing that. If you don’t enjoy getting your day interrupted by unsolicited e-mails, then that may be the same for them as well. Judge each social interaction with empathy to help inform your actions. Getting to know editors and other creatives as people can help get on their radar and they won't feel the pressure of having to respond. They'll just start to remember you and hopefully that will translate with wanting to work with you.

Network Sideways

A lot of people I work with today on truly exciting projects are the same people who I interacted with in the past — not because I thought of them as the next big talent to latch onto, but simply because we were people who were interested in making comics. Many weren't big names 5 years ago, but they've been working just as hard and now we find ourselves achieving big wins together.

This is because I rarely if ever see publishers pick a Chosen One from on high to "break into" the industry. Instead, they see who making their own comics, see whether those comics look good or is popular, and then seek those talents out.

That is why comics creatives who are established professionals often share the advice “Make comics” to newer creatives. They’re more likely saying “look around you, look at that talent that is being overlooked, work with your peers to make comics, learn from mistakes and find the right questions to ask, keep at it and you will be sought after because you are you and the community you’ve fostered around you are the new voices of comics.”

My friend and fellow letterer Bernardo Brice calls this “Networking Sideways” and it’s a pretty common concept in most industries. Some new creatives in comics get an ideal career path in their heads: “Impress Big Company = Get Cool Job = Profit” — but it’s not a practical path to tread down unless you know the right people at the right time with the right idea. So instead of waiting to win the lottery, perhaps build a business, foster the community of creative peers around you, and network sideways.

It’s those who you cheer for and who cheer for you that will celebrate your books hitting the stands of your local comic store, who will pay money to crowdfund something new and made for them, because if you participate in making the sort of comics you want to see printed, major companies would be hard pressed to ignore you.

A note on whiteness

Before I elaborate on my personal career path, it would be disingenuous gloss over this: I am uncertain of just how much my whiteness provides me with opportunity in this industry. I would love to say that since comics work is faceless and remote — filled with dry e-mail and text exchanges — race wouldn’t play a strong part, but that would be a blatant lie I’d be telling merely for my own comfort. Being a white cis woman furthered my career in ways I am either unaware of or cannot fully articulate.

So if you have read this far and think my experience is insufficient to help you, please pick apart what you’ve read, keep whatever is useful and throw away what you don’t need. You deserve access to resources and advice from non-white freelancers to help further your career. Do not hesitate to reach out to people you admire, people who carved out a place for themselves and their peers, as they likely have established portfolios, social media, or other means of contact to receive inquiries. If they do not respond, then that is them setting their boundaries or being too busy and that’s fine. But if they do respond, you’ll likely be in the right place to find the answers you need.

My own career path

When I started my career, it was after six months of teaching myself lettering as a hobby. A friend of a friend needed a letterer for their Image title and so they mentioned me. Wow, I thought, my big break! And I was wrong.

The writer who put the project together used my labor and paid me a 10% of my worth, promising me that the work would give me good exposure (it didn't). After that, I stopped entertaining the idea of becoming a professional letterer. But I didn't stop lettering for friends.

Another friend of mine was making a webcomic and she needed a letterer. So, I worked on that and learned a lot more about lettering in the process. Five years passed with lettering as a constant hobby that friends paid me for. Even without trying to advertise myself, friends started recommending me to other friends and someone reached out to me to work on an Image title with them. I said sure, but please pay me a decent page rate. And they did, so I did.

Folks saw I did a good job for them and recommended me to others. This continued on until I had a decent portfolio and started interacting on Twitter -- talking to people, promoting the works of others, making friends. Eventually, that caught the attention of an editor for Dynamite, who hired me onto a number of titles and my portfolio grew.

Editors talk to loads of people. I started working with more publishers. Eventually word of me reached my current boss' ears and an incredible opportunity came my way. Since I'd already cultivated working relationships with other publishers, such as DC and Dark Horse, I figured it was time to quit my day job and work full time as a letterer with Marvel.

That process -- from when I first tried out lettering tutorials to when I quit my day job -- took ten years. A lot of people can reach their goals faster, but that's how it turned out for me.

The first five years was simply making comics with friends. The latter five years was me actively seeking out ways to get to know others and taking up opportunities to work with them, amassing more experience as I went. Social media played a big part, but a lot of it was the experience I put in making comics with my peers.


To sum it up

No one likes hiring an unknown, but folks are swift to reach out to those who already make comics. Cultivating an online presence and making comics with others was more effective for me than cold calling editors for new work. Building a reputation for yourself can take time but the rewards are worth it. Network sideways and reach out to other letterers for advice. Be kind, both to yourself and to others.

And good luck!

How to Hire a Letterer

When seeking someone to letter your comic book, the more direct you are, the better. Here’s an approach that can impress a potential hire with the first e-mail:

How to Lay Out the Scope

A comic book letterer is either full time (5-10 different projects every week) or working on a few books at a time in order to maintain a steady day job/family life. With so little time to spare, going back-and-forth with a potential client through numerous e-mails to figure out the full scope of a project before agreeing to the work can be rather exhausting. Finding out what a client expects from them does not need to be a game of 20 Questions. Laying out the scope from the first e-mail will not only impress a letterer, it will save time for everyone and often help prevent severe misunderstandings later in the project.

Answer the following questions for yourself before reaching out to anyone:

Question #1: How big is the project?

Since letterers are often paid by page rate, the most important question in their mind is “How many pages will I be expected to letter?” Is this a 2-page pitch, a 100-page graphic novel, a 4-issue miniseries, or perhaps an ongoing monthly series? By describing the size of the project, the letterer can build an idea of how much time and energy will be expected from them. It’s a key component to understand the scope and if a rough estimate isn’t included in the initial e-mail, the letterer will have to go back and forth with you until they find out.

Question #2: When is the work due?

If there is a strict deadline, particularly an urgent one, you have to make that clear from your first e-mail so that the letterer can check it against their schedule. If you don’t have a strict deadline, that information is just as important.

You may think that having a relaxed deadline for a project will make a letterer interested in adding it to their workload. However, some may need the pressure of firm deadlines to prioritize their work efficiently. The truth is that you don’t know whether a loose or strict timeline will work for your potential letterer. All you can do is lay out the facts and give them the opportunity to decide what they are capable of on their end. Some folks love flexibility, but some folks need structure.

Question #3: What are the page size dimensions?

You have no idea how impressed a letterer would be to see the inclusion of page size dimensions. You can read more about those here on Blambot.

Letterers design templates that fit the dimensions of the comic book so that the lettering layers can sit on top of the art layer without severe misalignment in publication. The art needs to be uniform to fit both those templates and the book layout for the final product. Do not expect the letterer to correct any varied size dimensions in the art and do not expect a them to overhaul the size dimensions of a book after the lettering is done. Expecting that from a letterer will entail an incredible amount of additional work that would need to be compensated: they would have to resize their templates, resize and replace the art, and then check and fix placements for the lettering on top as well. It’s enough to make one cry.

Decide on a page size at the start of a project, request that the artist adhere to those page size dimensions, ensure that the colorist does the same, and assure the letterer of those measurements so that they can build their templates accurately. Even if a comic is the usual U.S. standard size for print, tell them that — the letterer will be happy to know what to expect. It will also give them the impression that you respect their time.

Question #4: How much are you willing to pay for lettering per page?

If you don’t wish to answer that question for yourself, then you could instead flip the question to ask the letterer directly: “Would you be available for this project? If so, may I ask your page rate and when you would be able to start?”

Outside of the essential four questions above, here are some additional questions you can anticipate answers for when discussing the project:

5. What is the name of the project?

6. Who is the publisher?

7. Is there an Editor?

8. Who are in the creative team?

9. What is the story about?

How to Sweeten the Pot

You don’t have to restrain yourself to answering just the initial four questions. You can include any details to help round out the recipient’s understanding of the project. If you have other members of the creative team, be sure to mention them. Writer, Artist, Colorist – the letterer is going to be someone who knows comic book creators either personally, professionally, or even in their secret wish list of “Folks I hope to make comics with one day”. If there is something in the scope that they are not crazy about, there may be someone on the creative team who they’ve always wanted to work with and wouldn’t hesitate at the chance to do so.

Or, adversely, there may be someone whom they have not worked well with in the past. They may want to say no regardless of a favorable scope. The latter result may not sound good, but trust me, it’s better to have that cleared up early and move on to a different letterer instead of committing to someone who inevitably finds out later. Sharing the rest of the creative team names with your potential hire will benefit you in the long run.

Another thing you can expand on is the genre and pitch notes. An elevator pitch isn’t necessary to get someone on a book, but it is a good addition to share and it can be exciting to hear about.

How to Sour the Pot

You can mention personal accolades, your skill and acumen for comics creation, or how you’d like to spin the comic off into multi-media ventures. You can tout your credentials to your heart’s content. If that’s how you roll, then you do you. Just so you know: This may scare letterers away. Collaborative creative fields need Big Egos as much as a drowning man needs More Water.

Collaboration means constant negotiation. Creating comics means going back and forth on numerous details and listening to each other. This is why an Editor is essential to a project. You need a good editor to filter feedback and answer questions, as well as all of the in-between details that often get overlooked. If you don’t have an editor attached to your project, your team deserves to know up front. If they dive in, they’re diving in without a lifeguard on duty. It’s perilous, but not impossible. It’s just good to be fully aware of the situation.

How to Accept a “No, Thanks”

I mentioned earlier how busy folks can be. We don’t know what each other’s personal challenges are, but we can empathize that everyone tends to have rather full schedules. While a creative needs money to survive, but they also need the time and space to be creative. It may not seem that way to some, but lettering is a creative endeavor. Creativity isn’t simply putting pen to paper to make something beautiful. Creativity can also mean problem solving and, if lettering is composed of anything, it is coming up with incredibly creative solutions to bridge the gap between art and script.

So there are times where a letterer has to say no. It’s not a rejection of the work, nor the opportunity. A “no” is simply a “I’m not the right person in the right space to make this happen.” A good letterer recognizes their own limitation so as not to fall short of a potential client’s needs. Accept the situation for what it is instead of trying to make the collaboration happen no matter what. It’s far better for you to find the person you need instead, even if they aren’t initially the person you wanted. You may be pleasantly surprised by the result and may someday get another chance to work with the one you had wished for.

How to Write an E-mail

Let’s make this extra easy. I’m going to layout a simple template for you to use. Just fill out the blanks, read over it, change up whatever you need (or completely re-write it), and feel free to use it however you wish.

Hello (Letterer’s Name),

I’m (Name) and I am a (Your Role). I’m in need of a letterer for a new project. It will be a (Answer to Question #1) and the timeline will be (Answer to Question #2). The page size dimensions are (Answer to Question #3).

The page rate is (Answer to Question #4, or flip it around how I mentioned). In addition, (add answers to Questions #5 - #9 or other information to sweeten the pot – it’s optional). I hope you’ll take this project into your consideration. I look forward to hearing from you soon.

Thank you for your time!

(Your Name)

A Reader's Guide for the Essential Guide to Comic Book Lettering

This is my unceremonious first blog post. I don’t plan to use this space to ramble. I would simply like to collect and share helpful information -- the sort of things I would’ve like to have known when I started lettering comic books.

One book that I really wish I had when I started out as a letterer in 2010 is the Essential Guide to Comic Book Lettering. There’s no resource quite like it. Not only does it dive deep into the mechanics of lettering comic books, it’s also an incredible resource about freelancing and explains concepts about making and reading comics that I would consider beneficial to everyone, not just fellow letterers.

This book can be found at:
https://blambot.com/pages/the-essential-guide-to-comic-book-lettering

Here are specific pages that are a must-read in Nate Piekos' Essential Guide to Comic Book Lettering. If you have no interest in lettering comics, then this is a list I put together especially for you to use:

For Comic Book Reviewers: pgs. 9-16, 28-30, 46, 66, 71-73, 81, 89, 93, 103, 132, 145-147, 155-157, 169-170, 185, 190-193, 205-207.

I've been told by reviewers that they want to recognize good lettering but don't know what to look for. This will show you what to look for!

For Editors: pgs. 21, 23-30, 46, 71-73, 103, 132, 149-152, 156-157, 206-207, 215, 223.

Then, re-read pg 25 once more: "Nothing will gobble up your time--and therefore your page rate--faster than an editor or writer treating the lettering stage as a 'first pass.'"

For Writers: pgs. 25-30, 46, 103, 132, 149-152, 156-157, 223.

This includes helpful answers on how to format one's script -- since the formatting can have a direct impact on your letterer's work. Much like how a lettering pass for the script can have a hugely positive impact.

For Artists: pgs. 23-24, 28-30, 46, 103, 132, 156-157.

If you draw AND letter, this whole book will benefit you.

For Colorists & various other Comics Freelancers: pgs. 9-16, 208, 234-235.

Nate shares some incredible insight about living the freelance life that I've personally found very helpful and I feel would benefit others as well.

For Beginner Letterers: pgs. The Whole Book!

For Advanced Letterers (me included): pgs. 13-16, 31-33, 57-59, 93-94, 102, 109-110, 113-115, 139-144, 158-162, 181-190, 208, 211.

I thought I was pretty used to lettering, but learning about Actions, Character Styles, and Graphic Styles really brought everything to the next level for me.

For Everyone: The Foreword by Tom Orzechowski, the Preface, Chapter 1, all of the blue sections in the book, and the Conclusion are all great reads for everyone, but definitely read Chapter 10.

What do letterers do? Read Chapter 10 to get a pretty good idea of how we do what we do.

I’m biased about The Essential Guide to Comic Book Lettering, so I can't give an objective review. But I will say that if you love comics or want to make comics, you'll find something for you in this book.